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Inside Macintosh: 3D Graphics Programming With QuickDraw 3D /
Chapter 7 - Transform Objects / Transform Objects Reference


Data Structures

QuickDraw 3D defines a number of data structures that you can use to specify the various kinds of transform objects.


Subtopics
Rotate Transform Data Structure
Rotate-About-Point Transform Data Structure
Rotate-About-Axis Data Structure

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© Apple Computer, Inc.
11 JUL 1996